Hello!
I'm Nitish Raj.
Hello!
I'm Nitish Raj.
Team of 3 Member: Rakesh Roshan, Ravi Sagoo & Nitish Raj
Team of 3 Member: Rakesh Roshan, Ravi Sagoo & Nitish Raj
Team of 3 Member: Rakesh Roshan, Ravi Sagoo & Nitish Raj
Nitish Raj
Nitish Raj
WORK
WORK
ABOUT
ABOUT
Hi, I'm Nitish Raj
A product designer
Focus on simplifying complex information systems
into inclusive human-centric experiences.
Incoming UX Design @ Microsoft
Hi, I'm Nitish Raj
A product designer
Focus on simplifying complex information systems
into inclusive human-centric experiences.
Incoming UX Design @ Microsoft


Hello!
I'm Nitish Raj
Hello!
I'm Nitish Raj
I’m a curious learner with a growth mindset & passion for innovation.
I like to work at an intersection where design, technology & psychology
meets and transform insights into meaningful experiences that
are simple yet impactful.
I’m a curious learner with a growth mindset & passion for innovation.
I like to work at an intersection where design, technology & psychology
meets and transform insights into meaningful experiences that
are simple yet impactful.
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The System Design Project focuses on identifying the pain points with available band-aids when used for joints like elbows & knees, followed by designing a band-aid especially for joints that cover larger wounds
with minor injury and is relatively durable.
The System Design Project focuses on identifying the pain points with available band-aids when used for joints like elbows & knees, followed by designing a band-aid especially for joints that cover larger wounds
with minor injury and is relatively durable.
I’m a curious learner with a growth mindset & passion for innovation.
I like to work at an intersection where design, technology & psychology
meets and transform insights into meaningful experiences that
are simple yet impactful.
I’m a curious learner with a growth mindset & passion for innovation.
I like to work at an intersection where design, technology & psychology
meets and transform insights into meaningful experiences that
are simple yet impactful.
I’m a curious learner with a growth mindset & passion for innovation.
I like to work at an intersection where design, technology & psychology
meets and transform insights into meaningful experiences that
are simple yet impactful.

Fabeya
Fabeya- expect more from your clothes is a SaaS-based platform targeted to enhance circularity in clothes. The word 'Fabeya' is derived from 'Fab' + 'eya' meaning 'Descendants of a fabric'. The project objective is to create a channel between the old clothes owner and the service provider.
Duration: 4 weeks (Design Competition)
Tools: Ps, Ai, Figma, Miro
Design Challenge: Student Design Competition organized by Wacom, DIC-IITH & Conscious Design Colab in India.
Team: 2 members
Project
Overview
Problem
We’ve probably all had the experience of dropping off a bag of old clothes outside anywhere. But did you ever wonder what happens to the mound of goods in these piles? And those totally worn-out boots you reluctantly threw in the trash? Their fate is not so pretty.
The clothing that ends up in landfills can sit there for 200-plus years, and as it decomposes, it emits methane—a greenhouse gas more potent than carbon. There’s a lot of misinformation out there, so we did some digging and followed the paths that old clothes might take once they leave our hands.
Solution
The goal of this project was to create a channel between the old clothes owner and the service provider (who may refurbish, renew, repair those clothes) so that the utilization phase of fabric increases to avoid under-utilization of clothes ending in landfills and incineration. For this, we have created a SaaS-based platform that is targeted to enhance the circularity of clothes.
My Role
- I was responsible for designing the application.
- Comparative Study
- Creation of User Flow
- Usability testing.
What I Did
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Map out UX flows
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UX Research
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Gathering Potential users for critical insights
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Research Co-ordination
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Fostering Relationships and Understanding requirements with partners.
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UI development
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Usability Testing
Clothing Market
The world now consumes about 80 billion pieces of clothing every year. This is 400% more than the amount consumed just two decades ago. Historically, clothing has been something we have held into for a long time, but with cheap clothing now abundantly available we are beginning to see the things we wear as disposable.





the research
understand & analysis
Clothing System
Lifecycle of Fabric
Research
Global Scenario
Tributries of Old clothes
Comparative Study
. . . . . . . . .
Click here to view detailed research
User
Journey Mapping

Persona
Personas are formed based on the field Interviews of cloth dealers from various locations and people of Tier 1-2 cities who have clothes that are no more useful for them as it doesn't serve their clothing purpose anymore.




Design Goals


User Experience
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Easy to manage old clothes
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Less expenditure on buying new clothes
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Easy to find new problems for donating, refurbishing, repairing, renewing,
recycling, up-cycling, downcyclng old clothes in any given locality.
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No blockage of space for old clothes in cupboards
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Eassy to find nearby service/ donation acceptors.

The word 'Fabeya' is derived from 'Fab' + 'eya' meaning 'Descendants of a fabric', where 'Fab' means Fabric and 'eya' being a Sanskrit suffix meaning Descendants of the root word.
This name is intended to give a new life to user's old clothes.
The logo form is derived from a yarn reel which takes the form of a 'f' representating Fabeya.
Identity
Design
Information Architecture
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User Flow

The word 'Fabeya' is derived from 'Fab' + 'eya' meaning 'Descendants of a fabric', where 'Fab' means Fabric and 'eya' being a Sanskrit suffix meaning Descendants of the root word.
This name is intended to give a new life to user's old clothes.
The logo form is derived from a yarn reel which takes the form of a 'f' representating Fabeya.
Story
Boarding








Wireframing - Low Fidelity Prototype. - Version 1.0 & then Version 2.0
Introducing Fabeya

Nothing that circularity must be thought at the regional level, the project objective is to create a channel between the old clothes owner and the service provider (who may refurbish, renew repair those clothes) so that the utilization phase of fabric increases to enhance circularity in clothes.
Introducing FABEYA, a mobile application that allows users to search for platforms/ service providers/ NGO''s dealing with old clothes exception, revamping or any other services associated with clothes.


Specification
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A single Platform for all second hand ecosystems of clothes to make their presence known along with the nature and characterstics of service they provide for old clothes.
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Location based search of service/ NGO's etc. in a set of radius.
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A platform which helps to decide what to do with old clothes piled up at home efficiently.
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Chat/ call with the old clothes/ dealer/ service provider.
Onboarding
Few questions asked during onboarding to the user like name, email id, Do you take or accept clothes, location, and profile details to configure.


Navigation
User can navigate using the nav-bar to all diff sections like chat, profile, explore nearby services & options to change the location manually.
Explore
Here the user will be shown all the previous recent search, service in & around according to users interests. The user can search using the search bar and navigate inside the app using the bottom navigation bar.


Profile
The profile section has useful information like user name, email id, location. It also displays a collection of all the saved and liked content, at the down it has my reviews, so that users can access it whenever they want.
Profile
The profile section of the service providers like Ngo, guddriwala, Tailors, and other stakeholders has their descriptions like user name, email id, Contact info location & small description of what service they provide with their address.

Interactive Prototype
My
Learning
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A good sampling strategy is very important for the success of qualitative research output.
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I should have recorded all the interviews, I won't know which quote or what information is needed at the end of the research.
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Each User is Different in terms of experience, problems, understanding etc.
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This idea had the potential to generate revenue, as it consists of a service that will create employment, circularity, environmental concern which I learned during the research phase.